Daniel Nacamuli
Resume  •   Contact

I’m a good natured, San Francisco-based designer, prototyper and educator with twenty years’ experience working on digital and physical products.
I work as an IC and hands-on manager on the people, systems, and interactions that allow us to design products that are meaningful.

Current status:
Contracting in the US
Interviewing for design roles in Barcelona for Q3 ‘25 — Preference for local companies, or US companies working predominantly EST hours.


  
  
  
Zipline
2025
Drone delivery — consumer experience
Lead the design of consumer-facing app for Zipline, a drone delivery service launching in the U.S. 

Launching the service necessitated we navigate signifcant ambiguity in technical, legal, timeline and user perception domans

Collaborated with brand and marketing to address user concerns around safety and trust — shaping a product experience where a robot delivering a package into your backyard feels like the new normal.RoleDesigner / acting head of design    

Product ecosystem
Companion tablet and phone app for loading goods into drone
Order tracking for restaurant staff
Order, inventory, and customer management for partners
Zipline
2025
Drone delivery — partner ecosystem
Zipline’s drone delivery service is an ecosystem of consumer- and partner-facing tools. I designed the first version of the experience and defined the shape of the broader system. 

As I built out the design team, I hired my first designer to lead the partner experience and continued supporting the work through physical and digital prototyping.
RoleDesigner / acting head of design

Ecosystem of tools and users mapped to the developers’ workflow
Datapoints are overlayed onto the relevant steps
Front-end feasibility tests
Cruise
2021
AI developer tools ecosystem
I worked on a team building tools for AI developers training self-driving cars. This tool visualizes the lifecycle of code through various stages of testing, showing which tools are used at each step and by whom. 

It pulls in survey data to give a heatmap of how our products are performing with our users.

Having coneived the product I worked as both product and design lead
RoleDesign & product lead    

Part of Cruise’s AI testing platform
Webiviz allows developers to simulate and audit the vehicle’s autonomy
Adding automation by allow testers to configure when to remove human-in-the-loop testing
Pickybacking on other teams’ roadmap to build our features
Cruise
2022
AI developer tools
Cruise's AI developers write code to enable autonomous vehicles to drive. 

They use an ecosystem of third party and home-grown products to write and test their code.

Our team was tasked with adding human-in-the-loop automation to code testing, and leveraging modules from around the ecosystem to deliver this feature.

We also worked on Webviz, a tool for simulating the vehicle’s driving capacity and visualizing the sensor data

RoleStaff product designer

  
Repackaged legacy features and design patterns into custom views
Deprecation and migration across releases
Developed a toolkit for segmenting users by archetype, feature usage and revenue potential
Front
2023
Customer support product overhaul
Collaborated with counterparts in Product, Engineering, Design, Sales and Customer Success on simplifying the product to align with the company’s new direction — and to address engineering and design debt. 

Partnered with team to stage feature deprecation and migration for existing users.
RoleStaff product designer, player-coach manager

Released December 2019
Light patterns
Wizard of oz testing with arduino prototype
Prototyping tool for designing light patterns
Google / Nest
2025
Lighting styleguide for Google Wifi Assistant
Nest Wifi came with a microphone and speaker and was Google’s first physical manifestation of Assitant. Our team prototyped our way to creating a design language for the device’s lighting patterns.

Role
Interaction designer, prototyper, project lead

  
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Method / IXDA
2025
Design tool for smart devices
In 2015, smart devices were making their way into our homes. Light and sound were the main materials to communnicate with, but there wasn’t any tooling or established patterns to design with.

For the IXDA design conference we created a tool to help people design interactions using light and sound.

On this project I worked with and formed a tight bond with two of favorite designers: Flavio Carvalho (branding, visual, industrial desig) and Tim Meador (design technologist).

Role
Interaction designer, prototyper, project lead